How we can help clients develop proof-of-concepts: a Dutch construction conglomerate case.
- The innovation department of a large construction conglomerate consisting of 13 different sister companies, wanted to visualise and test time / conflict simulations for crane utilisation
- The challenge was on how to test, within a virtual environment, the optimization and time utilization of tower cranes
- Ultimately, the client wanted to understand when there could be potential clashes and how eventually accidents could be prevented.
- Based on base sets of BIM data, a simulation work place was built in virtual reality using Unity 3D software.
- Our senior developer created a function with which it was possible to simulate the route of the crane and enable a time simulation
- A simplified time simulation model was integrated, which allowed us to identify where the crane would be at what moment.
Within 2-3 weeks, we delivered a first mock up of what was discussed with the client
A week later, we delivered a fully functional Proof-of-Concept, which fully complied with the requirements as agreed in the functional description document
This Proof-of-Concept served as a basis for the pilot project, which could be applied in a real life work setting, to test the model and further improve and modify the PoC.
By doing so, a low-cost and fast model was built to test assumptions in a real life construction environment to build more comprehensive models.
Reduce Down Time
This Proof-of-Concept also would serve to simulate potential clashes, in order to reduce accidents and/or reduce down time of the tower cranes.